Although enemies are mostly stationary in battle, Broken Lines can still be a real challenge. Higher ground affects your chances to hit the target, and cover or camouflage protect you from enemy fire. Using the environment is a crucial element of Broken Lines. But as the maps are quite linear and small, it does not slow you down that much. You give your squadmates individual orders, which can be annoying, and I did sometimes wish for a way to control the entire squad, at least during exploration. If an enemy appears, the game will immediately pause to give us time to respond and plan our actions. Plan the characters’ paths and actions, and then start the clock for an eight seconds segment. In Broken Lines, both exploration and combat utilize a pause-and-play system that let us strategize our moves. Abilities are chosen from a pool shared by all squad members so that each skill can only be equipped by one soldier at a time. Items are also pretty standard, with healing packs, bandages, and grenades. Shotguns and handguns are useful for close range, SMGs are suitable for medium-range, rifles are good for long-range, etc. Weapons types have a different range of effectiveness. Each one of them has unique traits such as suppression or targeting that affect the tactics we can apply on the battlefield.Įach soldier can be equipped with a weapon, two items, and three abilities aside from their unique traits. This is when we can micromanage our units, change their loadouts, and select which four soldiers will come with us to the next mission. While some of the decisions we take will have an immediate effect, others might affect the game’s ending – Broken Lines has 5 distinct endings.īefore each mission, we find our soldiers sitting at the campfire. Some of these missions throw random encounters and events in our way, such as rescuing civilians from the warzone or destroying a comms tower. War Always Changes Those Who Fight Itīroken Lines is divided to separate missions, were in each one, we will be able to choose one out of several objectives to tackle. Some of these decisions might have consequences, such as affecting the relationship between soldiers and maybe even providing them with new traits. While letting us get familiar with the soldiers and their backstories, these conversations also have us making some decisions. While that’s a somewhat sketchy premise, Broken Lines use it as a stage for a character-driven story of war, survival, and humanity.Īs a character-driven game, Broken Lines puts a lot of emphasis on the conversations we have with our squadmates at the camp. A unit of British soldiers, on their way to an unknown covert mission, has crashed behind enemy lines and now must fight its way out under your command. Broken Lines takes place in an alternate World War II.
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